DisasterPunk 2.0
Another WIP. The actual game elements -- interactivity has yet to be implemented.
The setting, without too many spoilers is a burgeoning Texas after a vague nuclear, very much fallout-like catastrophe. It’s basically a walking simulator/narrative driven game. World Building has/was my goal from the get-go. The game’s made with Decker, a faux-Mac Hypercard inspired software that honestly worked perfectly. It’s my terrible scripting which is too blame. I’m still happy with what I got. Lil coding turned out to be more than something I could learn in a week of passive reading its wiki. I seem to forget a lot of object based coding I learned with Java about a semester ago..
Status | Released |
Platforms | HTML5 |
Author | Brian Crane |
Genre | Interactive Fiction |
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